December STEM Fridays
K - December was a technology month for Kindergarteners as they explored ChatterPix and Quiver. Readers retold story plots with a new twist! They took selfies and recorded their own versions through the Chatterpix app. Personalities shone with pizzazz! Using the Quiver app, artists brought pictures to life, adding to the magic of December.
1 - First graders put themselves in emperor penguin shoes (or flippers) where they had to transfer an “egg” to their partner through the "snow" and "wind." While the read aloud, A Mother’s Journey, was informational, empathy was emphasized during the difficult simulation. Taking on an engineering role, first graders used biomimicry to design a pillbot. Based on the pill bug, or roly-poly bug, these robots go places that humans shouldn’t complete dangerous tasks.
3 - Third graders compared three different measuring tools and decided the best means to measure specific objects. They then tested their knowledge with a fast-paced Kahoot quiz. These mathematicians took to the kitchen, converting the cookie recipe measurements and baking chocolate chip cookies. Mathematicians also had to unlock five locks by solving a series of problems, including multiplication facts, word problems, multiplication arrays, and even a jigsaw puzzle.
4 - Fourth graders continued working on their design challenge project. Students used their specification sheets and prototype sketch to build their cardboard models. Engineers thought about potential ways to test their products. I am not exaggerating when I say we have some future engineers in our midst!
5 - Fifth grade toymakers worked on bringing some much-needed joy to 2020 by innovating or redesigning the “It” toy of the season. After brainstorming ideas and designing their prototype in Tinkercad, these toymakers will present to an authentic audience of kids who will vote on their favorite toy. One toy per fifth-grade class will be printed on the 3D printer. Stay tuned for the winners!
All students participated in STEM day, Imaginative Inventions. Students had to redesign an everyday object to improve or enhance it. After reflecting on the original product, students found ways to make it more fun, useful, or convenient. Engineers found inspiration (or at least entertainment) by watching Ms. Pardoe and Mr. DeWinkle toss three different types of frisbees; the original pie tin, the famous plastic frisbee, and the advanced Aerobie Orbiter Boomerang. Marketing products required an image and helpful consumer information. Creative engineers included the optional slogan and/or jingle. Creators turned into consumers for the second part of the assignment as they were tasked with toy-testing, a child’s dream job.