Second graders stayed with the plant theme in STEM. Using Bloxels, these video game designers worked on creating the backgrounds for their plant characters. They also determined which enemies (squirrels, drought, earwigs, or caterpillars) their character would have to avoid or defeat in game mode. After animating their plant character, students had a game day where they could test classmates’ games and show off their own!
Third graders investigated tools and actions that could prevent damage to homes during different storms. Students tested their knowledge in a computer-simulated activity where they weatherproofed various types of homes. Using what they learned, students engineered an insulated container to keep an ice cube from melting. The objective of the experiment was to stop, or at least slow, the transfer of heat.
Fourth graders investigated ways to increase the kinetic energy of a wind, water, or solar-powered device. Scientists worked with a solar car, hydroelectric generator, windmill, or wind racer. After making a prediction, students experimented and analyzed their data.
Fifth graders were tasked with inventing the “It” toy of the season. This time instead of sketching their design, students used the Tinkercad program to design a 3D Toy. Who better to design a new toy for kids than kids? Stay tuned to see which toys will make the final cut! The innovations are creative in a way
only kids can think of!
Check out the STEM website for more information and photos!